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A short tutorial on how to do tileset code number passwords.

I played a game made by iowacorn called Arnold and Gretchen. It was a sudoku puzzle game made in RPG Maker 2000 and was pretty clever in that regard! I enjoy sudoku puzzles, and I had fun solving them! 

However, it was bugged, and I couldn't get past the first puzzle. Checked the code and it logically made sense.  But it used an astronomical amount of parallel events, which I'm suspecting was the cause of it bugging out.

So I decided to make my own version of a code breaking puzzle. Although not quite as many numbers as Arnold and Gretchen (This game uses just 6 numbers.) it is essentially the same concept.  Type in the code to open the path ahead.

I used exactly 0 parallel events, simply using variables for the numbers instead of switches, and putting common events for checking the code inside the number boxes instead of a wasteful parallel event. 

I'm not too sure why my computer doesn't work with the first puzzle, and it working with iowacorn's computer, although I'm suspecting it's because it's on the old side...

Anyway, hopefully you find this useful iowacorn!

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Code Breaker.rar 369 kB

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