Barako the Pirate is cancelled... (Probably)


Okay... I think I've had enough. Of working on Barako the Pirate (game). I'm gonna wait till the end of the year in case I feel different, but if I still don't wish to work on the game, I'm taking down the steam page.

Several reasons why I want to do this:

1. There's barely any people wishlisting the game. Only 60 wishlists, with a conversion of 10% who actually follow through and buy. So that's barely anyone who'll buy it.

2. The game itself sucks ass, on account of me sucking as a game developer. The story and graphics are great, but the gameplay, yuck, it stinks man. I just don't have any fun playing it...

3. I'm not a good developer. I've known since the time D7 played the Eye of Vyrius. I made that game for 10 years, and it ended up sucking hard.  Sure, there's better games, like Roland the Wanderer, and Princess Daphne... But those are medicore at best as well.

4. I don't enjoy Game Development anymore. Hell, I dunno if I ever really enjoyed for a long time, I only did it out of a sunk cost fallacy.

5. I have a new love. Webcomics.


Sorry to everybody who was looking forward to this game. But trust me, aside from making a world with interesting looking characters and monsters, I simply am bad at everything else when it comes to game development. The game design portion of the job I simply cannot do. I've tried and tried to make it work, but it's gone nowhere.  I dunno, I think I was in love with the idea of being a game dev, rather than the actual job...


But what do I actually enjoy now? Like I said before, webcomics.

https://tapas.io/series/The-Eye-of-Vyrius/info

I've been working on The Eye of Vyrius webcomic since June of last year, and it's been the most amount of fun I've had working on art in a long time.  Not to mention, I've gotten tons of encouraging feedback from my readers and pulled decent numbers, so I must be actually quite good at it as well, unlike my games. It fits my skillset perfectly as well. Even though I'm not the most skilled artist, I draw really freaking fast, and I create good character designs, making me perfect for drawing comics. And my issues with skill could probably be overcome with enough practice as well, I've barely really drew anything since college, so I'm improving quickly as well.

I was talking about this before, but when I had my first mental breakdown, I came up with the plot of Barako the Pirate. Well, I didn't mention that I got it in my head that it should be a webcomic. So that's what I am gonna do. Make it into a webcomic instead. Course I did make a webcomic of it before and it was a disaster, I mean, just look at this, it's horrible looking.  


However, I feel like if I work on the Eye of Vyrius comic for a bit, I could make the Barako the Pirate comic work as well if I remake it when I've increased my skills. 

Warning signs were all there.  10-12 years without making a game.  Constantly having to take huge breaks. And even God himself trying to warn me about pursuing game development (Not gonna go into how he tried to warn me, lol, I'll look crazy talking about it.).

So yeah. End of the year the steam page is going down. And the game Barako the Pirate will be reborn into a webcomic. And when it does, I'll post a devlog about it so anybody who's interested can read the webcomic I'm gonna create.


Dunno whether I'll give up game development entirely though, (Please don't unfollow, plz), might release smaller games, but otherwise, this is probably it. The end. I'm simply not cut out for it. 

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